Showing posts with label CompanyB. Show all posts
Showing posts with label CompanyB. Show all posts

Thursday, 5 December 2013

[Bolt Action] Marine reinforcements

After my first couple games of Bolt Action I realized that I needed bigger squads. I also realized that the M1919 MMG and my 60mm mortar were nerfed but that's another story.;-) I've been slowly collecting the minis and even more slowly painting them!

Chesty Puller was a helluva Marine

First up is Lt. Col. Lewis "Chesty" Puller, he came with the Armies of the United States book, and in fact was a real motivator for me to buy the book. (Thanks Jamie!) If you aren't familiar with him then read the wiki link, complete badass, and a true hero.

Now both squads have three BAR's, one shotgun and one SMG. 3 BAR's sounds good doesn't it?

These four BAR gunners and the shotgun armed NCO are from The Assault Group. I also got some Vietnam era minis, more to come later, WIP.


Setting up the 60
 Despite it being nerfed I bring one along but pay for a 81mm medium mortar and keep the grumbling to a minimum.


3 Browning M2 .50 cal MG's
This Water Buffalo is finally mmodelled with the MG's it would have had, haven't got around to the M1919 yet but I will. Now my force is right up to 1000 points and set up proper. Well a proper mix of realistic and gameable anyway.;-)

Friday, 15 February 2013

[Bolt Action] Near a vineyard, somewhere in Italy...

Had my first game of Bolt Action last night with Nathan. He has been playing his German list around a little bit vs Jamie and they looked like they were having fun so I was keen to try it out as well.
We decided on 700 points as that's about everything I have.;-)
The scenario was 'Maximum Attrition', you get the picture; enter the board and start smashing each other.
The board is a good mix of hedges and woods with a couple roads, somewhere in Italy was offered as a location?

Wehrmacht Sniper and spotter
 Nathan's army is thoroughly well designed and looks great. A mix of Warlord and Artizan mini's and a Company B Luchs. He also has a ton of panzerfausts and assault rifles!
He has a Lieutenant with Plt Sgt and RTO
Two squads of Veteran Panzergrenadiers with many assault rifles and a few panzerfausts
Two squads of Inexperienced Volksgrenadiers with the same
a sniper team
a PzKpw II Luchs Recce tank

USMC Scout/Sniper team
The game is easy to grasp and pretty fun. I like the dice based orders system it makes it very easy to manage and helps keep you from forgetting which units have acted.
My first kill was a veteran NCO by my Scout Sniper team on the right. (Sadly they spent the rest of the game celebrating this, as it was also their last. Very unprofessional guys.)

Grunts moving up on the left
My Water Buffalo was my only regular unit and it was opposed by the aforementioned Pz II. As soon as we started the LVT was trying to hide from the 48" range of the Lynx's 20mm cannon!

A frikkin tank!
The LVT actually survived the first bursts from the autocannon and tried to threaten the advancing Landsers on their right but couldn't get activated in time. Only one 90 degree turn per move as well. Remember that.;-)

Flamethrower team running from the Water Buffalo that's on fire!
There was nowhere to hide though.

Pushing up the middle
Taking advantage of the distraction provided by the flaming LVT my veteran Marines grab the center. They immediately begin taking heavy fire from their right for their insolence.

German Veterans advancing on our left
As Jerry advances on my left, I have to get my boys moving as well. The 24" range of the assault rifles matches my rifles range but with two dice each!

Veteran Landsers and VG advancing on our right
The inexperienced Volksgrenadiers have a special rule that may let them suddenly advance in experience. Maybe all the way to Veteran status. It never happened in this game though. I also never concentrated my fires enough to finish off a single VG squad. I was playing for position.

VG in the center
The VG as well as the sniper team in the center are providing constant harassing fire once we get into the wood on the left. Not very effective against my veterans though the sniper does bag a mortarman, leaving two Marines to handle the 60mm. I really dislike the light mortar rules so far. 12-24" range, only one die etc.
(I used to be an A-gunner on these things and we could fuck shit up let me tell you.)

Jarheads pushing onto the objective, now just hold it!
 On my left Nathan and I are trading casualties. One here, one there and the din would have been huge!

The Germans haven't gone far, but are a continuous line
Shooting is a single die for each rifle and goes up from there. Modifiers include moving (not for Yanks with M1's or BAR's though), cover (ignored by snipers), over half range as well as  inexperience.

The firing lines face off on the left

After finishing the Marine squad on the right the VG shift to the center
On the right my rifle squad was finished off by the huge volume of fire from the Luchs as well as the veteran infantry squad facing them. My sniper teams inability to get a single hit after the first was a bummer.

"Next turn we are going to waste that damn flamethrower team."

Chesty is merely security here
First we light up the VG's because they are in range, well one is in range. He burns. We roll and there is still some naplam left!


"Now we roast a Luchs!"
Guess what my, luckily, first activation is? That's right payback MFr! (120 odd points?)

Slugfest continues on the left

And we call it for time. Nathan has wiped out my LVT as well as a veteran Marine squad.
I have merely killed his Pz II. So a narrow victory for Nate and a fun game for both of us!
I'll be playing this again and now I know what I need to buff up and what I need to leave at home.

Sunday, 11 March 2012

A Water Buffalo!

CompanyB LVT-2 in 28mm resin
Just a quick work in progress, keeping up with the Jones' post. Pooch's Aussies look great, and they seem to be outnumbering the Marine contingent. As are the Japanese, according to coconut telegraph! 40 plus!

So far the count for the Old Breed is:
Able Company, 1st Platoon
1 Officer
1 SNCO
1 RTO
1 Corpsman
1 stretcher bearer
1 casualty
 Line squads
 3 x 4 man teams with 1 grenade launcher and 2 BAR's total
[or two 6 man or something else, TO&E's varied]


Weapons Platoon
1 x 3 man M1919A4 LMG team
1 x 3 man M2 60mm Mortar team

 Attachments
1 x 2 man Scout-Sniper team
1 M2 Flamethrower
1 LVT-2 with two man crew

Still, less than 30 hard chargers. Probably out of supply and surrounded as well.;-)

Incidentally a lot of different units got used to being supplied by Buffaloes.